The Mad King

Week 2

Welcome back adventurers!
Apologies for the lateness of this update, but I don’t get much time to do this.

With more people still out due to the plague (I hope this ‘plague’ thing doesn’t become a problem) we went with two adventurers again. Inside the treasure chest in the goblin den, our heroes found some plated armour, some leather greaves and boots to match! BONZA! Exploring more of the tunnels within the den, our heroes crossed a bridge and started to hear a man screaming. They rush (quietly) to find out what is happening and discover that there is a man undergoing goblin torture! Zlatan (who is always ready) threw his trusty daggers and missed. With one of the goblins being made aware of the intrusion, he tells the other torturer. After some back and forth attacks Ander and Zlatan (who is always ready) defeat the goblin jerk bags and help the random stranger to his feet. His name is Wilberforce and he has a friend trapped in the next room!
View
Week 1
Goblins!

Welcome to the page!

We started off our adventure last week with just two heroes since the others were home with a slight case of the plague. With that cleared up we are right to go again tomorrow!

Each week after our adventure, I will be documenting what happened on this page so we can all keep up. With that in mind, here is what happened last week. (And some other generic details)

Year: 1578
Season: Autumn

After an awkwardly quiet three day walk as guards for a trade cart, our two adventurers stopped to eye out some slain horses on the trail up ahead when they were ambushed by goblins! Zlatan (who is always ready) was not ready for this as a goblin leaped at him with it’s scimitar raised and cut him! He was then further injured as another goblin hit him with a crossbow bolt.

It seems Ander Darkwood was much more prepared and reacted by dropping his mace. A fantastic start for our two adventurers! Yet another goblin panicked and leapt at Zlatan only to miss and roll down the hill dazing himself. Zlatan (who is always ready) took advantage of this and swung his quarterstaff straight at the goblins head but unfortunately failed to kill the beast.

The lowly cart driver saw enough of this and decided to pitch in. He clambered down his cart and retrieved a trident from beneath his seat. Taking aim, our new hero Tharün hit the fourth and final goblin straight in the chest!

The dazed goblin who attacked Zlatan (who is always ready) got up and managed to give Zlatan (who is always ready) a grievous wound almost knocking him out. With some healing words from Ander, he survived.

An enraged goblin rampages towards Ander with his scimitar drawn. Ander gripped his holy symbol and sacred flames appeared around the goblin, engulfing it completely, proving too much for the goblin to endure. After retrieving his pitch fork the deceptively fast and powerful cart driver Tharün took care of the last goblin. As this was happening, Ander focussed his healing energies into Zlatan (who is always ready), nearly restoring him to full health.

They finally both inspected the horses only to find a map and 5gp each!

Following the map, Zlatan (who is always ready) and Ander Darkwood followed a hidden (in the open) trail to a mysterious, torch lit cave. With neither of our heroes managing to read Goblin text, they ventured inside.

Up an incline, down a corridor, over a rickety bridge and finally into a room with the goblin ambushers leader. Zlatan (who is always prepared) fires up and kills 4 goblins with the one mighty blast. Ander kills another and our favourite cart driver Tharün manages to surprise everyone by killing the last bodyguard!

Our heroes found a treasure chest and wait to see what’s inside…

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.